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Lynda.com Flash Tutorial 3 In 1 Pack

 

Lynda.com Flash Tutorial 3 In 1 Pack | 1.1 GB
Includes:

- Object-Oriented Programming
- Pro Building UI Elements
- Essential Training

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Get Flash / Adobe Flash Books at Lowest Price Online , Upto 80% Off.

Adobe Flash Books at Lowest Price Online

Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done (repost)

Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done
Phillip Kerman | ISBN: 0672328283 | PDF | 433 pages | 2006 | 7 MB

Phillip Kerman’s Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done approaches learning from a different perspective than the typical book on a web graphics application.

Rather than simply describing how to use each feature of a product, Macromedia Flash 8 @work introduces key tools in a single chapter and then moves on to what you really want to know — how to use Macromedia Flash to complete the projects you’re likely to face every day on the job.

You’ll get step-by-step coverage of how to complete 10 common projects chosen by a panel of Flash users. Plus, tips, tricks, and notes will provide you with the information you need to apply what you learn on these projects to others you’ll undoubtedly be asked to create at work.

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Start-to-Finish Visual Basic 2005: Learn Visual Basic 2005 as You Design and Develop a Complete Application (Repost)

Tim Patrick, «Start-to-Finish Visual Basic 2005»
Addison Wesley | ISBN: 0321398009 | 2006 | CHM | 373 pages | 7.49 MB

This book is the fastest, best way for experienced programmers to truly master real-world Visual Basic 2005 development. You won’t just learn syntax and features: you’ll build a complete, robust, data-driven application. You’ll put Visual Basic 2005 to work in solving real business problems, overcoming the practical challenges of building production systems, and you will learn to see Visual Basic 2005 projects as they were intendedas complete, cohesive solutions.

 

Patrick’s engaging style and crystal-clear explanations will help you stay focused, learn fast, and apply what you’ve learned.


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Sams Teach Yourself Macromedia Flash 5 in 24 Hours

ams Teach Yourself Macromedia Flash 5 in 24 Hours
Sams | 2000-11-27 | ISBN: 067231892X | 608 pages | PDF | 15 MB
Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman’s book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies.

In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications.

 

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Developing Extensions for Macromedia Flash 8

 

arbara Snyder | Macromedia Press | 2005-10-23 | ISBN: 032139416X | Pages:560 | PDF | 1.34 MB

Developing Extensions for Macromedia Flash 8 describes how to build Flash JavaScript extensions to enhance the developer’s experience while working in the Flash authoring environment. This book explains how each type of extension works and describes the JavaScript application programming interface (API) functions that Flash calls to implement the extension.

In Developing Extensions for Macromedia Flash 8, learn how to:
• Automate repetitive tasks
• Add custom tools to the Tools panel
• Add Timeline effects
• Add, remove, and modify filters that are applied to objects on the Stage
• Manage Flash project files
• Access, modify, and delete files and folders on the local file system

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Flash CS4 Professional Digital Classroom

Fred Gerantabee, Aquent Creative Team, “Flash CS4 Professional Digital Classroom”
Wiley | 2008-11-24 | ISBN: 0470410930 | 448 pages | PDF | 22,7 MB

Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions.

Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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Flash Character Animation Applied Studio Techniques by Lee Purcell

Flash Character Animation Applied Studio Techniques by Lee Purcell
Publisher: Sams (August 20, 2001) | ISBN-10: 0672321998 | PDF | 109 Mb | 448 pages
Applying FLASH Character Animation Studio Techniques will demonstrate how Flash can be used to construct high-quality, compact, vector-based character animations for display on the Web or other media. Through a series of task-oriented, hands-on procedures, this book will showcase each of the techniques available in Flash for creating character animations and displaying characters against dynamic backgrounds.

Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples.

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Animating with Flash 8: Creative Animation Techniques by Alex Michael

 

 

 

 

 

 

 

 

Animating with Flash 8: Creative Animation Techniques by Alex Michael
456 pages | Publisher: Focal Press (August 7, 2006) | ISBN-10: 0240519663 | PDF | 18 Mb

Create quality, professional animation using the Flash environment!
“Whether it be for a designer new to Flash, a professional animator creating digital animation for the first time, or a Flash user who hasn’t yet made the most of the animation features in Flash, Alex Michael has produced a clear and informative guide to creating professional interactive graphics and animations.” - Aninmated News, Oct. 2, 2006

“If you are looking for a more practical book on today’s animation, then it would be smart to pick up Alex Michael’s Animating with Flash 8: Creative Animation Techniques.” - Animation, Nov. 2006

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Todd Yard, Peter Elst, «Object-Oriented ActionScript For Flash 8»

Todd Yard, Peter Elst, «Object-Oriented ActionScript For Flash 8»
friends of ED | ISBN 1590596196 | 2006 Year | PDF | 13 Mb | 560 Pages
With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it’s the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support.

As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.
Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You’ll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

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Foundation ActionScript for Flash 8 by Sham Bhangal

Foundation ActionScript for Flash 8 by Sham Bhangal
Publisher: friends of ED Publication Date: 2006-04-10 | ISBN-10: 1590596188 | PDF | 9 MB

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.
ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating.

This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.
This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you’re a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You’ll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you’ll have constructed a cutting-edge Flash site to showcase your newly learned skills.

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Foundation XML and E4X for Flash and Flex

Sas Jacobs, “Foundation XML and E4X for Flash and Flex”
friends of ED | 2009-01-01 | ISBN: 1430216344 | 520 pages | PDF | 5,5 MB
XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace.

For those working with Flash and Flex, a thorough understanding of XML is particularly important.

XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other applications for updating or for use in different situations.

ActionScript 3.0 introduces some fundamental changes to the way in which Flash and Flex applications work with XML. One significant change is that XML is now a native data type. ActionScript 3.0 also introduces new classes and a different framework for working with external documents. These changes are based on the E4X ECMAScript standard, and they streamline and simplify the process for working with XML in Flash and Flex.

In this book, Sas Jacobs gives you an introduction to XML and E4X. She explores the new XML and XMLList classes and explains E4X expressions, providing examples for both Flash and Flex. In addition to explaining how to incorporate XML documents in SWF applications, Sas Jacobs shows you approaches specific to Flash and Flex and explores real-world usage. The book finishes with two case studies. In the first, you will learn how to consume and display information and images from Flickr using Flash. In the second, you will work with Adobe Kuler in Flex.


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Flash 5. Mit ActionScript und Generator

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Kelby Training Advanced Apple Motion

Lesson 01 Keying, Part 1 (8:55)
Lesson 02 Keying, Part 2 (7:01)
Lesson 03 Keying, Part 3 (3:40)
Lesson 04 More on 3-D, Part 1 (9:25)
Lesson 05 More on 3-D, Part 2 (9:15)
Lesson 06 More on 3-D, Part 3 (7:30)
Lesson 07 More on 3-D, Part 4 (9:33)
Lesson 08 More on 3-D, Part 5 (7:02)
Lesson 09 Audio Essentials, Part 1 (6:12)
Lesson 10 Audio Essentials, Part 2 (6:08)
Lesson 11 Tracking, Part 1 (7:31)
Lesson 12 Tracking, Part 2 (7:09)
Lesson 13 Export Round Trip, Part 1 (5:29)
Lesson 14 Export Round Trip, Part 2 (6:13)
Lesson 15 Final Cut Pro Workflow (5:57)
Lesson 16 Media Management (4:13)
Lesson 17 Conclusion (0:26)

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Lynda.com ActionScript 3.0 In Flash CS4 Professional For Designers Win/Mac

Lynda.com ActionScript 3.0 In Flash CS4 Professional For Designers Win/Mac | 420 MB

People often see cool web applications like YouTube and wonder how they were created. The answer in many cases is with ActionScript and Flash. ActionScript 3.0 in Flash CS4 for Designers is an introductory course that teaches new designers the building blocks of web programming. Todd Perkins covers the development of web applications from the ground up, starting with basic programming, terminology, and coding syntax. He also covers how to use keyboard controls, mouse actions, and drag-and-drop actions to allow users to interact with the applications. Exercise files accompany the course.

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ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University
Gary Rosenzweig’s ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary’s blog and much more.

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OReilly Flash Hacks

Publisher O’Reilly
Author(s) Sham Bhangal
ISBN 0596006454
Release Date 01 May 2004
Page 496

If you’ve ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed–Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more–and you don’t need to be an expert to use them (although you’ll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet–all of which dramatically enhance the user experience. But Flash is not just practical, it’s a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that’s fun and creative about Flash, while presenting useful programming techniques and practical–although never mundane–hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You’ll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas:

* Primitives
* Timelines
* Symbols
* Flash Assets (sound, video, and bitmaps)
* Code hacks
* Events and event handling
* Advanced animation
* UI design hacks

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Building Flash Websites For_Dummies

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