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Lynda.com Flash Tutorial 3 In 1 Pack
Lynda.com Flash Tutorial 3 In 1 Pack | 1.1 GB
- Object-Oriented Programming http://www.filefactory.com/file/ahfg5cb/n/LC3In1_txt NetLoad |
Get Flash / Adobe Flash Books at Lowest Price Online , Upto 80% Off. |
Macromedia Flash 8 @work: Projects and Techniques to Get the
Job Done (repost)
Macromedia Flash 8 @work: Projects and Techniques to Get the Job
Done Phillip Kerman’s Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done approaches learning from a different perspective than the typical book on a web graphics application. Rather than simply describing how to use each feature of a product, Macromedia Flash 8 @work introduces key tools in a single chapter and then moves on to what you really want to know — how to use Macromedia Flash to complete the projects you’re likely to face every day on the job. You’ll get step-by-step coverage of how to complete 10 common projects chosen by a panel of Flash users. Plus, tips, tricks, and notes will provide you with the information you need to apply what you learn on these projects to others you’ll undoubtedly be asked to create at work. Download |
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Start-to-Finish Visual Basic 2005: Learn Visual Basic 2005 as
You Design and Develop a Complete Application (Repost)
Tim Patrick, «Start-to-Finish Visual Basic 2005»
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Sams Teach Yourself Macromedia Flash 5 in 24 Hours
ams Teach Yourself Macromedia Flash 5 in 24 Hours In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications.
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Developing Extensions for Macromedia Flash 8
arbara Snyder | Macromedia Press | 2005-10-23 | ISBN: 032139416X | Pages:560 | PDF | 1.34 MB Developing Extensions for Macromedia Flash 8 describes how to build Flash JavaScript extensions to enhance the developer’s experience while working in the Flash authoring environment. This book explains how each type of extension works and describes the JavaScript application programming interface (API) functions that Flash calls to implement the extension.
In Developing Extensions for Macromedia Flash 8, learn how to: |
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Flash CS4 Professional Digital Classroom
Fred Gerantabee, Aquent Creative Team, “Flash CS4 Professional
Digital Classroom” Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner. Enjoy this great book! Brought to you by SMIRK
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Flash Character Animation Applied Studio Techniques by Lee Purcell
Flash Character Animation Applied Studio Techniques by Lee
Purcell Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples. |
Animating with Flash 8: Creative Animation Techniques by Alex
Michael
Animating with Flash 8: Creative Animation Techniques by Alex
Michael
Create quality, professional animation using the Flash
environment! “If you are looking for a more practical book on today’s animation, then it would be smart to pick up Alex Michael’s Animating with Flash 8: Creative Animation Techniques.” - Animation, Nov. 2006
Download from SharingMatrix
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Todd Yard, Peter Elst, «Object-Oriented ActionScript For
Flash 8»
Todd Yard, Peter Elst, «Object-Oriented ActionScript For Flash
8»
As such, Flash is the ideal platform for producing
sophisticated object-oriented web applications. Complex
applications demand a solid understanding of object-oriented
programming (OOP) techniques, regardless of the language and
platform used, and this book will provide all you need. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.
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Foundation ActionScript for
Flash 8 by Sham Bhangal
Foundation ActionScript for Flash 8 by Sham Bhangal
ActionScript is the native scripting language of Flash.
ActionScript knowledge is essential within the world of Flash
design and development, as Flash remains a leading tool for
cutting-edge interactive design and development.
This beginners book, significantly updated since the last
edition, covers all of the basics of ActionScript using the
latest version of Flash, Flash 8. The skills acquired by working
through this book will enable you to move on to more advanced
friends of ED books such as Foundation PHP 5 for Flash,
Foundation ActionScript Animation or Foundation XML for Flash.
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Foundation XML and E4X for Flash and Flex
Sas Jacobs, “Foundation XML and E4X for Flash and Flex” For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other applications for updating or for use in different situations. ActionScript 3.0 introduces some fundamental changes to the way in which Flash and Flex applications work with XML. One significant change is that XML is now a native data type. ActionScript 3.0 also introduces new classes and a different framework for working with external documents. These changes are based on the E4X ECMAScript standard, and they streamline and simplify the process for working with XML in Flash and Flex. In this book, Sas Jacobs gives you an introduction to XML and E4X. She explores the new XML and XMLList classes and explains E4X expressions, providing examples for both Flash and Flex. In addition to explaining how to incorporate XML documents in SWF applications, Sas Jacobs shows you approaches specific to Flash and Flex and explores real-world usage. The book finishes with two case studies. In the first, you will learn how to consume and display information and images from Flickr using Flash. In the second, you will work with Adobe Kuler in Flex.
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Flash 5. Mit ActionScript und Generator
uploading.com |
Kelby Training Advanced Apple Motion
Lesson 01 Keying, Part 1 (8:55) FileFactory http://www.filefactory.com/file/a00hf33/n/KT_Adv_Apple_txt Mirror |
Lynda.com ActionScript 3.0 In Flash CS4 Professional For
Designers Win/Mac
Lynda.com ActionScript 3.0 In Flash CS4 Professional For Designers Win/Mac | 420 MB People often see cool web applications like YouTube and wonder how they were created. The answer in many cases is with ActionScript and Flash. ActionScript 3.0 in Flash CS4 for Designers is an introductory course that teaches new designers the building blocks of web programming. Todd Perkins covers the development of web applications from the ground up, starting with basic programming, terminology, and coding syntax. He also covers how to use keyboard controls, mouse actions, and drag-and-drop actions to allow users to interact with the applications. Exercise files accompany the course.
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ActionScript 3.0 Game Programming University
ActionScript 3.0 Game Programming University
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OReilly Flash Hacks
Publisher O’Reilly
* Primitives Download Your eBook Now |
Building Flash Websites For_Dummies Download:
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